is where things got a little underwhelming. 3,500 or so and just starting to expand across the freeway for the first time) and used the game's districting tool, repurposed to “create a park area,” to carve out some land like Walt Disney looking out at bare ground in Anaheim in the 1950s.Īnd here. I loaded up a city that was fairly bog standard and still very much a work in progress (pop. Repeat after me: “It depends on your playstyle.”
#Cities skylines parklife mac
Better yet, these features are all enabled for the fantastic, easy-to-use modding system.įor those of you who want more in the ‘making things in a highly realistic simulator’ or those who like constructing a variety of parks to suit whatever mood and theme you’re in - and the base parks aren’t enough for you - this DLC is for you.Ĭities: Skylines’ Parklife expansion is available now on PC, Mac and Linux via Steam and the Paradox store.The question becomes whether this is a clever fusion of genres or whether you're essentially being asked to pay 15 bucks for content that's either superfluous, poorly integrated, or both.Īnd the answer to that? Well, it's the same answer as every DLC to come out for Skylines so far, and for every DLC to come out for publisher Paradox's other games that use this model, like Crusader Kings II and Europa Universalis IV. While it’s not a big expansion pack, it is great that there is a constant stream of new features and content coming to help expand the game. Most importantly, there are whales now! (I don’t understand the asset editor, so I sadly couldn’t get a good look at these whales.)Īs always, there’s a butt ton of assets, pretty buildings and landscaping, like a really cool clock tower. Oh yeah, and there are new animals and stuff. They all look very touristy, and are included with a suite of tourist specializations and edicts which let you make your city into a tourist utopia… or a 0/5 on Yelp, depending on what sort of city you want to have. I am very much looking forward to a roller-coaster-building DLC someday! Reindeer!īecause living in a city bestows upon you a preternatural ability to be bored by even the coolest attraction there, tourists are now a proper thing. Where, in the past, you could put down some dirt paths, a few benches and a pile of trees, you can now bung in info booths, reindeer enclosures, teacup rides and more. The building elements are more or less exactly like old public parks building, but taken up a few notches. It’s great to be able to create things the city population actually want to go to - things besides the boring monuments and such. The level of customisation is reminiscent of the amusement-park-based tycoon games, and it works wonderfully. Youcan create a small area to get away from the city or have a day out, but you can soon level up your parks with a wide variety of amusements and buildings. When you start off a new game, you don’t have many options with the parks. In addition to the new parks, there are also park districts, which let you micromanage parks - setting rules and managing finances. Starting from a main entrance, you can lay down paths clip on entertainment and building modules and plonk down smaller assets like trees and benches.
The new park building method is easy to grasp. Previously there was some level of building public parks, plonking down trees, paths and benches… but Parklife takes this to the next level with completely modular and customisable city parks, zoos, amusement parks and national parks. Parklife is about building a variety of parks. Those of you paying close attention may be able to work out what Parklife is about - and if you guessed that it was ‘the bureaucratic monotony of organising public transport timetables’, you’re wrong! That’s in the base game. Several buttons are layered on top of the existing asset area, giving you the option of searching by various sizes of buildings, roads and the new Parklife assets. The latter is available whenever you open up a build bar. Things such as trees dissipating noise, small changes to the asset editor and - my favorite change ever - a sorting system built into the toolbar. If you’re a fan of Cities: Skylines and improving the recreational side of your city, you’re sure to love the Green Cities DLC.įirst off, as with every expansion, Paradox have added a few neat changes to the existing mechanics.
Specifically due to its core feature revolving around the ability to create custom parks.
#Cities skylines parklife tv
If you’re anything like me, you’re a big fan of a certain TV show about building governmental parks and are therefore very excited for Parklife, the new Cities: Skylines expansion pack.